Deathmatch
Everyone for themselves. First to 15 kills takes the match; if the clock runs out on a shared lead it goes to sudden death.
Eight fighters. One arena. Five minutes.
No tutorial, no downloads to sit through, no lobby to decorate. Press play and you are in a firefight.
Free, with no ads. Android 7.0 and up.
Each mode has its own rooms and its own arenas, so you choose before the match rather than voting after it.
Everyone for themselves. First to 15 kills takes the match; if the clock runs out on a shared lead it goes to sudden death.
Every kill swaps your weapon for the next one up the ladder. Score with the last gun and you win outright.
Blue against red, 30 kills, no friendly fire. Your side wins it, not you.
Every one breaks the assumption the others rely on — a flat floor with ledges above it.
Wide open, long sight lines and big flanks. The arena everything else is measured against.
Nine levels stacked in a tower. Every fight is above you or below you.
The floor sinks into a bowl. Get caught at the bottom and you have to climb out under fire.
A solid deck hangs over the floor — a real ceiling you cannot shoot through. Two fights at once.
One half owns the high ground. Take it, or learn to work underneath it.
A three-tier reef fills the middle. Nobody can see across it, so nobody holds it for long.
Sidearms, sprays, rifles, marksman rifles and a handful of exotics. The expensive guns are narrower rather than simply stronger — a railgun rewards a steady hand, a shotgun forgives one.
A second health pool that soaks a share of every hit and spends itself doing it. The free one absorbs a quarter; the best absorbs four fifths and more than doubles what you can take.
Striker blinks along your aim, through a thin wall if there is one. Medic heals. Guardian throws up a shield. Same health, same speed — one button that changes what you can get away with.
The last seconds replayed with both of you in frame, so you can see how they did it instead of guessing.
Found one, take a short tag and wear it in front of your name everywhere. Owners set the door — open, applications only, or closed — and a minimum rank if they want one.
Three challenges a day and coins just for showing up. The weekly board pays the top ten in coins when it resets.
All taken from live matches. Nothing here is a mock-up — these are the frames, uncaptioned, with the labels underneath rather than burnt into the picture.